Season 2 Episode Guide

  • Episode 1: Driving Miss Sadie

    With Sadie's (Willie's daughter) driver's license test fast approaching, she finds herself in dire need of lessons. Willie, Jase and Si each set out to correct her glaring failures behind the wheel by teaching her how to drive... Robertson-style. On the other side of West Monroe, Phil decides to play chaperone to John Luke and his girlfriend, turning their day date on the river into an awkward afternoon of "Phil-osophy."

  • Episode 2: Si-Yonara

    The Duck Commander assembly room gets an unexpected shakeup when a disgruntled Si decides to quit his job. But when Willie hires a replacement that clashes with the duck call room, Jase and the guys quickly become equally miserable at work. Meanwhile, Si turns to Phil for work out on the land turning a routine levee repair into a complete disaster.

  • Episode 3: The Grass and the Furious

    It's all hands on deck for the Duckmen when an old high school nemesis challenges them to a good old fashion race... at the local lawn mower competition. But Willie and the guys soon find out that this competitive and ridiculous underground sport is nothing short of high octane. Meanwhile Phil has his hands full with his granddaughters when he's called on to construct a playhouse, which he soon uses as an opportunity to teach them about some Robertson family ways

  • Episode 4: Fowl Play

    Willie finds his office in shambles and alerts the authorities that the warehouse has had a break in. But soon Willie discovers that the culprit was his brother Jase, who needed supplies for an early morning frog hunt. Disturbed by his brother's ability to break in so easily, Willie installs a state-of-the-art surveillance system that he uses to become Big Brother to the duck call room throughout the day. At Phil and Miss Kay's house, Willie's daughter, Sadie is sent to do house chores to help her unplug from her constant texting issues.

  • Episode 5: Sweatin' bullets

    When a heat wave envelops West Monroe the air conditioning unit at the Duck Commander warehouse goes down, turning the duck call assembly room into a boiling sweatshop. Desperate to cool off, the guys leave Willie behind and head to the local lake where they construct their very own redneck waterpark. Meanwhile, Willie hires the local Mr. Fix It, Mountain Man, to get the AC unit up and running once again, which proves to be a painstakingly slow process.

  • Episode 6: Truck Commander

    After Willie's son (John Luke) leaves Willie's pickup in the driveway with a bone-dry gas tank, Willie and Korie decide that it's time to get the kid his own car. But without a car of his own for the day, Willie is forced to let Uncle Si drive them on their journey to find the perfect vehicle for the teenaged boy. Back on the family land, Jase, Martin and Godwin make a mess of their fishing trip when a mishap puts Phil's boat at the bottom of the swamp

  • Episode 7: DC Strike

    Willie pushes his work force too far after implementing new "motivational work tactics," and the guys rise up against him and go on strike. But creating a picket line Duck Commander-style isn't as effective as they hoped. Miss Kay decides to take her home cooking to the streets of West Monroe with her very own food truck.

  • Episode 8: Spring Pong: Cleaning

    After Korie decides the junk piles in the Duck Commander warehouse are beginning to reach critical mass, she calls on Willie and the guys to do a little company spring-cleaning. But the discovery of an old Ping-Pong table deep within the clutter quickly turns the chore into an all day table tennis tournament. Meanwhile, Uncle Si realizes that he's many years overdue for an appointment with the local eye doctor and ventures out for some new glasses.

  • Episode 9: Good Morning, West Monroe

    After attending a local radio show as a guest, Willie sees an opportunity to host a show of his own. When the station gives him the opportunity, Willie makes the mistake of bringing Uncle Si on the air with him. Jase gets fined by his neighborhood homeowners association for a multitude of local infractions, and decides to fight his case like a true Robertson.

  • Episode 10: Samurai Si

    Willie receives a special gift from a Japanese business associate - a "priceless" samurai sword, which Willie keeps out of the hands of Jase and the guys. But when Willie leaves the office, Jase and Si can't help but put the weapon to the test and soon they find themselves searching for a repair shop that can handle ancient Japanese steel. Back home, Willie and Phil decide to take his daughter Sadie out for some shooting lessons.

  • Episode 11: Of Mattresses and Men

    The Jase, Si and the guys from the duck call room take a field trip to a brand new local donut shop and quickly find out who amongst them can eat the most delicious treats. There, Si enters a raffle to win a brand new camper and when he hits the jackpot Si soon converts his new prize into his own personal office. Meanwhile, Willie gets roped into a furniture-buying excursion with Phil and Miss Kay, which quickly turns awkward

  • Episode 12: Can't hardly weight

    Gearing up for his high school reunion, Willie realizes that he could stand to lose a few pounds. Jase and Korie set out to help him drop some weight and the strenuous battle of man-versus-waistline begins. Meanwhile Si is convinced that Phil's hunting dogs don't like him and he goes searching for his own canine companion.

  • Episode 13: Drag me to glory

    When NASCAR sensation Clint Bowyer pays a visit to the Duck Commander warehouse, Willie and the guys are fired up to spend the day hanging out with the professional racecar driver. But too much enthusiasm about the celebrity's mode of transportation turns into a drag race showdown between Willie and Clint. Phil and Si have their hands full fixing Miss Kay's barbecue when a trip to the outdoor grill store turns disastrous.

  • Episode 14: Here Lizard, Lizard

    When the warehouse guys new office pet (a lizard) escapes, they try all they can in order to catch the wily reptile. Proving impossible, the guys finally decide to bring in the big guns to help trap it--Mr. Phil Robertson. On the other side of town, Willie and Si have invited themselves to a ride-along with the West Monroe Police where they try their hand at being law dogs.

  • Episode 15: Let's go hunting, deer

    Willie and Jase invite Korie and Missy along on a deer hunt because they believe their wives have become too "city." The Do's' and `Don't's of hunting are doled out in the woods and subsequently broken creating arguments husbands and wives know entirely too well when dealing with the opposite sex. At Phil and Kay's, Miss Kay decides she wants to frame Phil's original blueprints from the first duck call he created. Only problem is finding it first amongst her hoards of belongings. Si pitches in the search effort as well only to be distracted by the treasures he keeps finding amongst Miss Kay's junk.